![]() ![]() what don't we do, kids? We don't marry scumbags. And you might count another two who were executed by revolutionaries while I did nothing. ![]() Well, I suppose two, if you count the one that someone else shot to protect me after I screwd up a skill check. But despite my meagre skill in punching and a failure to find any NPC lackeys, I realised late in my time with it that I'd sailed through 32 quests, and killed only one person. I feared I'd made a mistake by creating a frail, poor fighter of a character with bags of personality and the Speechcraft skill instead, because that is often a miserable RPG path. I didn't enjoy the combat, but that's at least partly because of my other caveat: it's very easy to avoid. I never played its built-in card game because learning new things is for people who don't know everything. There's no shortage of options, as Trudograd's crafting system offers a range of homemade guns, knives, and bombs, and perk points given upon each new level can be put into mostly combat-oriented special attacks, powers, or bonuses (these apply retroactively, so a "1% per level" bonus will give a full 20% if taken for the first time at level 20). Getting stunned on a critical hit is a death sentence, totally skipping multiple turns, and I've no idea who, if anyone, was a recruitable meat shield. ![]() Real time movement switches to turn-based grid action when someone throws down, with move order determined by initiative, range by up to 10 action points (depending on a character's stats and perks), two active weapon/item slots, and the ability to aim at specific body parts for special effects.ĭamages are a bit uneven, and while everything works, it lacked the solid, punchy satisfaction of some of its peers. It works, again, much like Fallout's did. I wasn't exactly sorry that was possible, because combat is its weak spot, although the first of two caveats to that is the obvious "it's in early access and needs balancing" one. I felt a little bit bad kicking them to death, but I needed the screenshots. My stealth and survival skills would fail, but then the actual map for the fight would load, and the wolves mostly stood around at random spots on the map until I used a side alley to avoid them and recommence my journey. I was able to skip the humans ones with a Speechcraft check, but was repeatedly attacked by wolves, sometimes several times in a row. Those random encounters can be avoided with the right skills, or faced head on for a fight and some combat XP and resources. There are five city districts are far as I can tell, which work like the named locations in Fallout: you move between them on a functionally flat world map, and appear in a top-down 3D area when you reach one, or a random encounter along the way triggers a fight. AtomTeam estimate that about 30% of the game's stories and side jobs are in, and the rest will be done in six months or so. That's not to say it's exactly overflowing at the moment. It's a solid hook, and as this expansion is confined to one city, the condensed space makes the main plot thread feel closer, and more connected to everything else you're doing. Your character from the base game (or a new one you create, who will start at level 15 and answer a few questions in a dream sequence to determine the outcome of earlier events) is sent to the city of Trudograd to track down an experimental pre-war weapon that your bosses think can shoot down an Earthbound asteroid. Rejoice! You can scale the UI up instead of hunching over the screen like a diseased gremlin.Īll that carries over to Trudograd. Character levelling works similarly, with a high emphasis on core attributes like strength and intelligence, which are directly tested in dialogue, and skills like medicine, lockpicking, and crafting having a drastic effect on what your options are when it comes to resolving fights and subplots. You'll wander a dusty geigerworld fighting mutants and grumpy men in makeshift armour, visiting settlements and talking to many people, discovering a sinister plot along the way. America and the USSR nuked each other, and the remnant of a semi-legitimate military/scientific organisation sends you out into the wasteland many years later to explore. ![]() The setup of ATOM, and in fact an awful lot of what it does, will be familiar to anyone who's played the original Fallout games. I have a feeling it'll be worth the wait. It entered Steam Early Access on Monday (or you can get it on GOG, if you prefer).If you've not played ATOM, Trudograd is a surprisingly welcoming place to start, but my advice is to give it a while longer in the oven. Happily its developers, AtomTeam, have just released a standalone expansion called Trudograd. The heavily Fallout-inspired ATOM RPG has been on my "play more" list for almost a year, since I enjoyed a few hours of it but was distracted by something else. ![]()
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